
Thing is, the game rarely ever lets up after that, nor does it ever truly play the same. As your toads weave, jump, and dodge stone blocks thrown in their way in an exercise of quick reaction and memory, the player will curse the cartridge for all the lives they lose.

Then comes the Turbo Tunnel speeder level and, aptly enough, the difficulty suddenly goes from zero to sixty in seconds. Zits and Rash are off to save the day and begin with a rather enjoyable beat ’em up sidescroller level followed immediately by a level where the toads are lowered down a big hole in the ground filled with ravenous birds. Enjoy using Leo and only Leo!” It’s something that will come up a few more times in the following installments. Why give us three toads when one isn’t even on the board to begin with? At least the Ninja Turtles games never said, “Mikey, Don, and, Raph aren’t playable. In the intro, Pimple and the generic princess character Angelica are kidnapped by the Dark Queen and her evil minions. The titular toads are made up of Pimple (the big toad), Rash (the too-cool-for-school toad), and Zitz (the…um…one who is also a toad). It’s like playing the last level of Ghosts ‘n’ Goblins followed by playing a couple minutes of Silver Surfer followed by fighting Mike Tyson. There are plenty of tough games for the old, gray box, but this one is like the Olympics of hard games. Some of the best designs and ideas in any NES game for sure. If anything, people talk about how frustratingly hard it is.
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Battletoadsbegan on the NES in 1991, and being a Turtles knockoff isn’t what immediately comes to mind when people are reminded of it.
